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Toontown 2.0 is not an actual subject, meaning it is not in the actual version of Toontown and/or was scrapped.
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The project best known as Toontown 2.0 (also referred to as Toontown 2) was a tech demo within Disney Interactive for a possible conversion of Disney's Toontown Online to the Unity engine. The development of Toontown 2.0 began sometime in or after 2010, but was canceled and its team dismantled by 2011.[1]

The prototype made for Toontown 2.0 can be found to play here.

History

Disney's Toontown Online runs on the Panda3D game engine. While Panda3D (as an open-source game engine) remains in active development even after Toontown's closure, Disney had considered "remaking" Toontown in a new engine to have more versatility for things like multiple fluid animations.[2]

David Rose, a software engineer at Walt Disney Imagineering,[3] created a "basic version" of Toontown's functionality within Unity.[2] Felipe Lara, a former art/creative director at Disney, was responsible for creating concept art in the general creative direction of what Toontown 2.0 could look like. His work included modeling levels[4] and characters; notably, Toons were fully animated including mouths, eyelids, eyebrows, and more all being independently animated.[1]

Unfortunately, Toontown's development team realized that it would require a lot of effort to recreate all of the resources from Toontown in the Unity engine.[2] Disney was not looking to make such a massive investment into Toontown at that time,[2] regardless of the efforts of its developers in trying to revive the project,[1] resulting in the project being scrapped.[1][2][4]

Gallery

Gallery Link View Gallery

References

  1. 1.0 1.1 1.2 1.3 Toon Avatar Heads – 3D Modelling | Felipe Lara. Comments section.
  2. 2.0 2.1 2.2 2.3 2.4 File:Interview With Jesse Schell!
  3. David Rose - About - Google+
  4. 4.0 4.1 Toontown 2.0 Unity Prototype – Creative Direction | Felipe Lara