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Quicksand
QuickstandDGtelemarketer
Level 4 Trap Gag
Quicksand
General information
Minimum Damage: 45
Maximum Damage: 50
Accuracy: Perfect
Organic boost: 55 Damage
Targets: One Cog
Minimum carry capacity: 3
Maximum carry capacity: 10
Experience points needed for next gag: 2,000
Lineage
Preceded by:
Marbles
Succeeded by:
Trapdoor
v • d • e

Quicksand is the level four Trap gag. It succeeds the Marbles but precedes the Trapdoor.

General

The Quicksand can be obtained once a toon earns a total of 800 Trap skill points. A toon can move up to the next level gag, the Trapdoor, after earning a total of 2,000 Trap skill points.

When first obtained, the Quicksand does a maximum damage of "45" to one cog. When fully maximized, it can deal a maximum damage of "50". If grown on a tree and is organic, the Quicksand will increase in damage by four or five, depending on the maximum damage of its current power. It is capable of defeating level five cogs.

A toon can carry a maximum of three Quicksand when first obtained. After obtaining the TNT gag, a toon can carry a maximum of ten Quicksands.

Skill points

   
Previous level Next level
800 2000
Formula

In equation form: \frac{X - Y}{(M - O)}

  • X represents the skill points for the next gag
  • Y represents the starting point of this gag
  • M represents the maximum damage
  • O represents the original starting point

To determine the next increase in damage for the Quicksand, take the number of skill points required to obtain the next gag and divide it by one more than the number of increase (the maximum damage + 1 - the original damage). You should therefore get an estimate.

The Quicksand equation:

\frac{2000-800}{51-45}=\frac{1200}{6}=200

For every 200 skill points, the Quicksand's damage increases.

Damage Skill points
45 800
46 1,000
47 1,200
48 1,400
49 1,600
50 1,800

Animation

  1. The toon will pull out a trigger box.
  2. The toon will press on the button with their palm, and a large, brown quicksand puddle will form near the targeted cog, also making a distinctive sound as it forms.
  3. When the cog with the Quicksand is successfully lured by a Lure gag, the cog will look below to see the Quicksand, only to be sucked into the Quicksand waving their arms in panic as they sink.
  4. The cog falls back onto the ground on its face from the top of the screen and will get back up with its hands and walks backwards.
  5. The cog will either be destroyed or return back to its spot in line.

Trading card

Gag
QuicksandTC
Nothing gives Cogs that sinking feeling like a can of Slick Rick's Thick Canned Quicksand. Imported from the sets of bad jungle movies, Rick's Quicksand slows down Cogs because it puts water in their circuits and sand in their gears. Give em' a sprinkle, Cogs are gone in a twinkle! Use Slick Rick's Thick Canned Quicksand today - available at Gag Shops everywhere.

Trivia

  • Lure's accuracy can be calculated by putting a Quicksand up in the same round. If the side with three "bumps" is facing the cog, the Lure gag will hit. If the cog is facing the side with two "bumps", there is a chance it could miss.
  • This gag is similar to the cog move Liquidate, where the toon sinks into the water.
  • Quicksand is one of the gag trading cards with a doodle on it.
    • Also, the gag on the trading card is being used by a sack, but in-game the toon uses a trigger and the Quicksand just appears.

In other languages

Language Name
FR French Sable mouvant
ES Spanish ???
D German
BRZ Brazilian Portuguese ???
Japan Japanese ???


Gallery



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