Donald's Dreamland is based entirely on sleeping. The time of day is night time, and one can find toys and other objects that can be found in a child's bedroom scattered throughout the neighborhood. The color scheme is mostly purple. Donald Duck can be found sleep walking around the playground. The treasure is the ZZZs, which heals a toon by 12 laff points.
After completion of The Brrrgh's Toontasks, a toon can move on to Donald's Dreamland. There is no gag training offered, but the toon can begin earning their Cashbot cog suit through the Toontasks offered.
I'm taking a sleepwalk on Toontown's dark side - the all-night pajama party we call Donald's Dreamland!
It seems Donald's clock got stuck at mid-night, and now the moon never sets on this perfect night spot. At least, it was perfect - the Cogs are turning it from a dream to a nightmare! But a few dreamy cream pies will fix that.
Well, I gotta go catch some Z's!
Lulla-bye-bye for now!
Donald's Dreamland is the only neighborhood with two streets instead of three.
This is the only playground where the NPC thinks "out loud" instead of talking, excluding Pluto on some holidays.
Interestingly, the "thought bubbles" that normal toons have will stay above their heads until they say or "think" something else, while Donald's will disappear after a while as if he has said it.
Donald's Dreamland is a giant bed with toys.
Strangely, Donald is both here and in Donald's Dock at the same time. This is probably using the old classic cartoon gag about being in two places at once.
Donald is awake and in a costume of Frankenstein's monster on Halloween.
All the fishing ponds in Donald's Dreamland are moon-shaped.
In Toontown Beta, Donald was awake and in his sailor's outfit.
The buildings on the streets of Donald's Dreamland have windows that look like sleepy eyes, the blinds substituting a real human beings 'eyelids'.
Before animated street objects were released, Donald's Dreamland's hydrants were already animated.